Examples

High-poly sculpt — 8M → 450K triangles

A photogrammetry-grade scan crushed to about 6% of its original triangle count. Polygon Crusher runs roughly 11× faster than Blender's built-in Decimate and avoids the artifacts and lost detail visible in the Decimate result.

Polygon Crusher vs Blender Decimate — 8M to 450K triangles, 10s vs 1m49s


Hard-surface mesh — 70K → 2K triangles

A 97% reduction on a hard-surface mesh. Polygon Crusher preserves the silhouette and curvature of the original shape on a tight triangle budget, where Decimate distorts the form.

Polygon Crusher vs Blender Decimate — 70K to 2K triangles on a hard-surface mesh


Textured photogrammetry scan — 764K → 118K triangles, UVs preserved

A full-body 3D scan crushed by ~85% with Keep UVs enabled. The decimated mesh keeps the original UV map intact, so the photographic texture stays correctly mapped onto the lower-poly result — no re-baking, no seam distortion.

Decimated photogrammetry scan with UVs preserved — 764K to 118K triangles

The wireframe view of the same crush makes the topology change explicit — dense original on the left, ~85% lighter decimated result on the right:

Wireframe of the same scan — original 764K triangles vs decimated 118K